[Question] Anyone else seeing frame drops on certain devices when testing a Unity-based scene?

 

Hi everyone,

I’ve been working on testing a lightweight Unity scene to check performance consistency across different Android devices.
On most mid-range devices, the scene runs perfectly at a stable framerate, but on a few high-end models it suddenly stutters during camera pans — almost like the GPU is throttling for no reason.

To make sure this wasn’t just my setup, I used the exact same test build across multiple devices. You can grab the build I used here to replicate the test:
https://modhello.com/upin-ipin-universe/

(The link is only so others can run the same scene and check if the issue is reproducible — no installs needed beyond the test build itself.)

What I’ve tried so far:

  • Cleared cache/data before each run

  • Tested on both Wi-Fi and mobile data

  • Disabled background apps

  • Monitored CPU/GPU load using Android Profiler


Has anyone else encountered a similar performance dip when the scene seems otherwise lightweight?
Could this be related to Unity’s default vsync or device-specific thermal management?

Thanks in advance for any tips or observations — even confirming whether it runs smooth on your device would be a big help..

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