Hi everyone,
I’ve been working on testing a lightweight Unity scene to check performance consistency across different Android devices.
On most mid-range devices, the scene runs perfectly at a stable framerate, but on a few high-end models it suddenly stutters during camera pans — almost like the GPU is throttling for no reason.
To make sure this wasn’t just my setup, I used the exact same test build across multiple devices. You can grab the build I used here to replicate the test:
https://modhello.com/upin-ipin-universe/
(The link is only so others can run the same scene and check if the issue is reproducible — no installs needed beyond the test build itself.)
What I’ve tried so far:
- Cleared cache/data before each run
- Tested on both Wi-Fi and mobile data
- Disabled background apps
- Monitored CPU/GPU load using Android Profiler
Has anyone else encountered a similar performance dip when the scene seems otherwise lightweight?
Could this be related to Unity’s default vsync or device-specific thermal management?
Thanks in advance for any tips or observations — even confirming whether it runs smooth on your device would be a big help..